From campaigns to catalogues
Years of running acquisition for other people's apps showed us the same pattern again and again. Good games stalled because nobody owned the whole loop. So we started publishing our own and taking on titles we believed in.
Publishing as an operating job
For us, publishing doesn't stop at launch day. It's the weekly routine of reviewing cohorts, tuning ad mediation, planning events and keeping store listings healthy and compliant. That's the work we enjoy.
A durable portfolio
We're building a catalogue of games that earn steadily for years, made up of our own titles and partner titles, all run with the same discipline and the same respect for players.