—About the company

A publisher run by people who operate games, not just pitch them.

ZELDA DIGITAL MARKETING B.V. LTD is a London-registered company focused on publishing mobile games and growing their revenue. We handle growth, monetization and day-to-day operations for our own titles and for the developers we partner with.

01Our story

Marketing roots, gaming focus.

We started in performance marketing, buying traffic, reading attribution data and learning what a user is really worth. That turned out to be the right grounding for publishing games.

01 / Where we began

From campaigns to catalogues

Years of running acquisition for other people's apps showed us the same pattern again and again. Good games stalled because nobody owned the whole loop. So we started publishing our own and taking on titles we believed in.

02 / What we do now

Publishing as an operating job

For us, publishing doesn't stop at launch day. It's the weekly routine of reviewing cohorts, tuning ad mediation, planning events and keeping store listings healthy and compliant. That's the work we enjoy.

03 / Where we're going

A durable portfolio

We're building a catalogue of games that earn steadily for years, made up of our own titles and partner titles, all run with the same discipline and the same respect for players.

02Accountability

We take responsibility for what we publish.

When we take on a title, we take on its obligations too: privacy compliance, store policy, ad quality and player support. That includes applications published on Google Play under CATHEDRAL COINS AND COLLECTABLES LTD, whose management, operation and privacy compliance ZELDA DIGITAL MARKETING B.V. LTD has taken on.

The details are set out in our privacy policy and terms of service.

Company profileUK
Legal name
ZELDA DIGITAL MARKETING B.V. LTD
Registered in
United Kingdom
Office
27 Old Gloucester Street, London
Focus
Mobile games · Monetization
Approach
Player-first, data-led
03How we work

Small team, clear ownership.

Every title has a named owner who answers for its growth, its revenue and its players. No committees and no gaps between departments.

Habit 01

Weekly cohort reviews

Every live game gets its retention, revenue and spend reviewed every week, and the decisions are written down.

Habit 02

Test before scaling

Price changes, new ad placements and new channels start as small, measured tests before they reach every player.

Habit 03

Compliance as craft

Store policies and privacy rules are part of building the product, not a box to tick after it ships.

Have a game that deserves more players?

Tell us about it. We look at every title on its merits.